shock grenade starfinder. Double-gun Drone Mechanic / Get-out-of-jail Utility Spellcaster. shock grenade starfinder

 
 Double-gun Drone Mechanic / Get-out-of-jail Utility Spellcastershock grenade starfinder  122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft

Power Armor is cool. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Level: 1. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. ) Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Reactions. A shock pad can be installed into an armor upgrade slot. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Summoning grenades are expensive meaning that they aren't readily available most of the time. Craft DC 28; Cost 4,000 gp; Craft Technological Arms and Armor. In a normal round, you can perform one standard action, one move. View Cart; Help; Pathfinder . These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. 124 Shields are a new category of equipment. This upgrade costs 50% of the base price of the computer. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consi Once per day, a mechanic can take 10 minutes to repair their drone, which then recovers 10% of its Hit Point maximum. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. 184. And you ironically don't need proficiency in grenades to use the. Level: 10. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. While still recovering from that ailment, he was diagnosed with cancer. Very dangerous in a firefight. A grenade is a small weapon typically thrown by hand. With purple skin and white hair, drow are physically beautiful but merciless. From the entangle special weapon property. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. I've found nothing addressing this in Corebook so far. I have found most grenades to be of limited use anyways. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. Player > Weapon > Grenades > Smoke grenade. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Max range on thrown weapons is 5 increments making the max range 50ft. When a solar flare grenade explodes, it sends out a lash of plasma. The room is filled with debris and the. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. (Active. and used as shock troops by more organized races in the planet’s endless wars, orocorans generally default. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Grenade Mastery (Combat) You know how to get the most out of your grenades. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. . This strictly matriarchal culture. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. See. Suggested Retail Price $29. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. Straightforward Operative. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. [citation needed] Types Frag grenade. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. comes up 20), you hit regardless of your target’s AC. However, consider if you even want to take it in the first place. Up to 19 grenades. 5. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Usually offers a lower EAC, but a higher KAC. ) Flechette Grenade This also assumes you are in front of the rest of your group, so if you're 10ft behind, add 10ft to that. Starfinder Core Rulebook p. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. A holo grenade creates a preprogrammed illusion no larger than the blast radius. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). -2 weapon damage at low level is a lot of mitigation, and I've had it do a lot of work on my ww. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Preview. 5 item Lv)+Str]. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. ) Stickybomb grenade III 12 5,410 20 ft. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Mechanic explosives-based build. ; Critical — Capacity Drawn. range, or from conditions, etc. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. 240. If a creature doesn’t have enough room to appear, it doesn’t. Sorted by: 3. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. User account menu. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. I really don't care how such things were handled in other games, Starfinder isn't those games. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. This typically isn’t enough water to damage computers or other electronic or technological items. This bundle includes every product ever released by d20pfsrd. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Source Starfinder Core Rulebook pg. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Solar Flare Grenade. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. )DESCRIPTION. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Source Starfinder Dead Suns Adventure Path pg. ) A shock grenade releases a. There are screamer grenades that strike AOE’s. Trash Compactor Trap - CR 5. Advertisement Coins. where all four party members do easy full attacks with. 18 Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Solar Flare Grenade. 196 1 Answer. 5 item Lv)+Dex] as oppose to the grenade [10+(. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. When you take this mutation, you choose one kind of grenade to represent your ripe fruit from the following; flash grenade I, frag grenade I, incendiary grenade I, shock grenade I, smoke grenade, or sticky bomb grenade I. A shock pad can be installed into an armor upgrade slot. r/starfinder_rpg. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Items that can be activated to modify. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Beginner Box ; Rulebooks . 95! Note: The download file is VERY LARGE so it may take some time to download. In general, tempest shock weapons are the. ; Critical. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. 4) If you miss, the grenade lands in the different grid intersection. Weapons primarily deal damage, and some have additional special properties. The computer’s hardness increases by 10, and it gains a +8 bonus to saving throws against energy attacks and effects that specifically target computers or electronic systems. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Dead Space Weapon and Armor Conversion Index. Pulse Grenade. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Basic melee weapons can be easily used by almost anyone and generally require no special training. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Items that have negligible bulk count toward your bulk limit only if the GM determines that you are carrying an unreasonable. (Grenade art from the public domain) Example: Starfinder Revised Grenades. ) As an example, the Mk1 Shock Grenade is a level 1 item costing 130 credits that deals 1d8 damage; the Elite Mk1 Shock Grenade would also be a level 1 item but would cost 260 credits and deal 2d8 damage. Grenade, Shock (I–V) – Starjammer SRD. I understand how these things function, but I haven't seen many discussions on the why . Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Drawn: L. Grenades are loaded individually, rather than in magazines. Fields of Study; Theorems; Envoy. ), force Thasphalt Grenade, III Source Drift Crisis pg. Regular rules for a grenade apply on a miss here. Source Starfinder Core Rulebook pg. I've used laser rifles, diasporan snipers, and shock casters effectively. 166 . Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Grenades are loaded individually, rather than in magazines. Source Starfinder Core Rulebook pg. Source Starfinder #49: A Light in the Dark pg. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Grenades. x2. Improved Explosives. That would be like reusing land mines after they were set off. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Think of it as a cheaper, slightly weaker computer interface. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. Starfinder Core Rulebook p. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. Storm Grenade - The best Arc grenade in my opinion. 5. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. Fused with magic, Flash grenades have their DC save increased by +2. Improved Incendiary. This introduces three new explosive types to a Starfinder’s arsenal. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Character Themes. The bomb deals 4d8 fire damage and 4 splash damage. Installing a fusion into a grenade or a piece of ammunition costs half the normal price of a weapon fusion for a weapon of the same level. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. 39 Level 10; Price 2,900 Hands 1; Proficiency. Ideally your party keeps the good weapons they find for themselves, and then scrap or Overload. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Bulk: L. I-googled-my-build super min-max melee Solarian. Many of these ghouls become ghoul shock troopers. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. X-Gun/plasma cannon. Source Starfinder Dead Suns Adventure Path pg. Shock pad, static. Level: 1 Price: 35 Range: 20 ft. The problem with Starfinder weapons system is its abundance. Additionally, each is marked with a symbol that indicates whether it is a. 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). At higher levels, you can use launchers, missiles, and other heavy weapons. . And of course some creat. Level: 1 Price: 40 Range: 20 ft. 126. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against. 3 450 0026D89D All Energy Explosives in Starfield. 5. Improved Incendiary. Third-Party Starfinder Products Starfinder. Type poison (injury); Save Fortitude DC 21. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Range: 20 ft. ; Critical. Improvisations; Expertise TalentsSource Starfinder Core Rulebook pg. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. 184. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. 95. ;. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. 184. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. 5. 184. Source Starfinder Core Rulebook pg. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Drawn L Explode (blinded 1d6 rounds, 15 ft. Regardless of how it plays out, combat follows this sequence. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. 122. That doesn't exactly match the bubble I see in your. X1. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. 218. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to. Change Grips. Thanks. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Source Alien Archive pg. Source Starfinder Core Rulebook pg. Riot Grenade, Mk 1 Source Starfinder Armory pg. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. Improved Explosives. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Hey Gang! so have you ever been underwhelmed with grenades in Starfinder combat. ). A tactical baton can be used to inflict precise bludgeoning blows. Each grenade bounces as if its thrower had missed when throwing it. If you have 0 RP when you are first reduced to 0 HP, you have 1 round to be healed or stabilized. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. 218. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Smoke Grenade Source Starfinder Core Rulebook pg. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. 4) If you miss, the grenade lands in the different grid intersection. Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. 184. 181) say anything with the 'Explode' property targets a grid intersection. Player > Weapon > Grenades > Smoke grenade. ; Critical. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. )Smoke Grenades seem really really strong. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. ; Critical — Capacity. Unfortunately, those are both insight bonuses. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. X1. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. Player > Weapon > Grenades > Frag grenade I. Range. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Advancing: 6: When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. In general, tempest shock weapons are the. Shock Weapons. 75. Source Starfinder Core Rulebook pg. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Discussion is primarily aimed at exploring narratives found in the Sixth World. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Paizo Blog: Starfinder Masterclass Miniatures Partnership. 109. So far i was positively impressed with most of the automation mechanism wich simplify my GM job. The Basics. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Disruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Concussive and shock wave versions also produce a jolt. Shopping needs (what to buy for specific needs) . Shock grid 1. 247, Starfinder #3: Splintered Worlds pg. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Aeon. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. Starfinder Creature Index. Level: 1 Price: 40 Range: 20 ft. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Concealment Miss Chance. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Depends on the build. NILs can be fitted with any sort of grenade as ammunition. Interested in flipbooks about Starfinder Armory?. 163. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. Player > Weapon > Grenades > Frag grenade II. The grenade does a little more than double the damage on average, but each use of a grenade costs 5,750 credits. Etc. Capacity: Drawn. Description. Source Starfinder #35: Merchants of the Void pg. Source Starfinder Core Rulebook pg. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. This has two settings: one meant to stun and one meant to kill. Concealment gives the target of a successful attack a chance that the attacker actually missed. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. Range: 20 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. I also always liked the concept of a explosives user in pretty much every game I play, and I wanted to try doing a character with that as a primary source of damage, without even using. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Shock grenade III 10 5,380 20 ft. 42. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. If your attack hits, you deal damage. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Casting a spell with spell grenade uses the spell's standard casting time, and throwing the spell grenade is a standard action.